The priority here was functionality for an experienced modder, less so than ease-of-use for those with little knowledge of modding. This is to speed up the process of hunting down data file types every time you want to make a new tuning file that requires one. Currently, keywords recognized by the program are: TUNING_REFERENCE_GOES_HERE, TUNING_REFERENCE_LIST_GOES_HERE, and ENUM_GOES_HERE, You may notice some files have a comment like this: or this: . You can't ever say I'm not into customization. If included, it will cause the program to ignore anything before ":" when appending the internal filename to the end of the external filename. can anyone help me understand what's going on? Hash Tuning: Personality traits will be given a 32 High Bit hash instead of 64 High Bit, given their issues with the UI as 64 High Bit. Will there be a Sims 5? This mod does not conflict with my other mod "The Purchase Items Overhaul Pack"! The following are tools that I've built specifically for modding The Sims 4. * MOD DESCARGA : https://scumbumbomods.com/xml-injectorSIGUEME EN ; FACE. 1.1: NEW XML Tuning tab: Offers a plaintext XML Editor, with some standard text editing features and some specialized features specifically to make it easier to do modding with sims 4 xml tuning files. You put in some text and it gives you different types of hashes that you can copy/paste for use in custom mod files. I'm not sure how accurate or useful this will be, but I thought I'd add it in for people who aren't as comfortable with English and might get some benefit from a rough translation of a tuning description over parsing it in English. Our menus , Chef John's Crispy Onion Rings PRINT Recipe (4.3/5), Spaghetti with Shrimp, Mussels and Baby Tomatoes, Briam (Greek Mixed Vegetables in Tomato Sauce). This is very important as, though the XML Injector allows . It's similar to the Auto Hash tool in this way. When you are finished, you can click the X or type in one of a few standards for quitting the program and press enter: -1, q, or quit. Syntax highlighting can be changed and saved for both the native theme and the custom theme with a live color editor (live meaning it shows your color changes on a sample XML tuning as you make them). The Project View can be shown or hidden entirely, if you don't like it taking up part of the screen, and you can customize how much of the screen is taken up by the Project View compared to the XML Editor. It should now be more accurate in the relevant template it looks for. Somewhere in the file is a line like the following: